*Post written by ArtWorks apprentices
Our very first day of work, before we knew what sneaker design meant or even each others’ names, Van asked us to draw whatever we desired on a blank piece of paper. For some, this meant flowers or fancy initials; for the real artists in the room, though, it became so much more. Using only pencil, paper, and the depths of our imaginations, our co-op created an entire world and story. Set in futuristic Tokyo, our story chronicled the adventures of Erius, a superhero with ghostly powers who fiercely protects his city, and Cyrus, his technology-enhanced rodent nemesis. But unlike the typical superhero story, where the hero defeats the villain and gets the girl, Erius is forced to make a major sacrifice – his superpowers that have always defined him – to save the city that he loves so much. From here, our project only grew bigger.
Inspired by Erius’s sacrifice, the sneaker design co-op decided to take Erius from the paper and turn him into a real-life hero; a person who, no matter what sacrifices he or she must make, works tirelessly for the city of Cleveland. And though we searched all over for someone we felt strongly embodied Erius, it turns out that we didn’t even need to leave the Halle Building. Our Erius can be found working every day downstairs at the Susy’s Soup cart: Jeff Tickett. Jeff is no ordinary vendor; when you buy your lunch from him, it becomes more an experience than a transaction. He is one of the kindest, friendliest people you will ever get the chance to meet. The first time that each of us ordered food, he took the time to ask us our names, shake our hands, and try to learn more about us. First-time customers soon become regulars, and Jeff always knows their order. And not only does Jeff greet each customer with a wide smile and a conversation, but he also looks out for us in a way that we’ve never experienced before. If you come up a couple of cents short, which would normally force you to surrender your meal, Jeff has you covered. If you accidentally order the wrong food, Jeff will happily switch it out for you, even if you’re already at the register. If your credit card won’t work, Jeff will let you take your food with an IOU. Jeff truly has the kindest heart; he serves as a daily inspiration to us all.
At our Culminating Event on July 24, the sneaker design co-op plans to salute Jeff’s service and dedication to improving our city, one smile and bowl of soup at a time. We hope to present him with a special pair of custom sneakers featuring the character of Erius as a thank-you for all he has done for us.
* Post by Team Chaotic Gaming: Josh Ferguson, Eli Kauffman, Savon Brooks, and Quincy Eweroke
During the third week our group has been focusing on the final product for the course. Quincy has been working hard at making the terrains. He has added a lot of detail to the world we will be playing in such as a day and night cycle and different types of seasons. Eli is always coming up with new animations for our characters and new music for our game. He went from hating the game engine called Blender to becoming a master at everything it has to offer. Josh was creating our buildings for our city and is now diving in head first on animating our main character. Josh has come up with a new ways to make our main character funny and goofy. The character he has created defines what our game is about. Savon is working hard at creating characters and new ways of making this game incredible. We are ahead of schedule and we want to keep it that way.
*Post by Team What Lies Ahead: Kyle Jordan, Andrew Tabanji, Ashley Phillips-Watts, Keisha Berkley and Terrell Osborn
In the second week we began to take action in creating our games. We learned how to use multiple computer programs, such as Blender, Photoshop, Unity and Illustrator. Blender is a 3D Modeling program. Photoshop is a photo-editing software that we found came to good use for us. Unity is a program that is used to create 3D Terrain, used for level design. Illustrator is a program that creates images using vector art. Basically what Unity does is help to design levels for your game. You go through a process of picking your terrain texture and deciding whether or not you want mountains or a flat surface. If you want to build models you can use cinema 4D or Blender, which are basic modeling software used to create, build and edit objects. When models are done you simply import into unity to put level together. Then we came up with the ideas for our game and presented them in brief presentations called pitches. Afterwards we set out to create our own games.
*Post written by Team Elemental: Darius Daniels, Che Thrash, Brianna Cotton, and Alexis Simuel
During the first week of this program, we created outdoor social games and board games in order to introduce us to the process of game making. We were given time to brainstorm and present our games, and we played our games. The next day, we began to create our board games. We utilized the strategies and critiques that we received on our outdoor games to make our board games entertaining, challenging, and all together engaging games that incorporated obstacles, strategy, and chance. We also played one another’s board games to obtain feedback and to further improve them. Both of these activities were meant to prepare us to create our digital games. These exercises taught us the basic components of a digital game, which are rules, goals, and environment. Next, we voted on the types of games that we wanted to create by each of us pitching ideas of our ideal game. We chose the top three and divided into groups, and began the process of learning the programs necessary for our final game.
* Post written and photographs taken by the 2013 ArtWorks Theatre Co-op: Aaron, Andre, Bryan, Ian, Jazmin, Naija, Rosalyn, Sharia, Sydney and Toi.
Young Audiences of Northeast Ohio’s ArtWorks Theatre Co-Op, AKA OhSnap Theatre Group, shares about some of their recent professional enrichment activities…on and off-campus.
Tri-C Light Tour
In the initial week of our program we had the privilege to have a very inclusive tour of the Tri-C theaters. Josh, a theater technician at Tri-C, graciously took time out of his day to give our co-op a very informative tour, which included visits to the control room, the ropes, the black box and thrust theater, prop workshop, and dressing rooms. The tour taught us as a co-op some of the other aspects of theatre… other than being on stage and taking on the part of an actor.
Our co-op was clearly in full swing in the first week because on the third day we went on our first excursion and went out into the field, traveling to the Talespinner Children’s Theatre. Before walking over to Talespinner, we were given a tour of Cleveland Public Theater and learned much of the history behind it. After leaving the Cleveland Public Theater we walked to Talespinner where we were given jobs “in front of house” which are the duties of the people outside of the auditorium: box office, greeters, ushers, etc. After completing our duties in front of house we were then allowed to watch the current play, The Emperor’s Ears, which was a very interactive adaptation of a Serbian folktale. This was a learning experience because we were able to see yet another perspective of theatre and because of our talk with the actors in a more intimate environment.
Playhouse Square and Ideastream
In our second week of operations we were once again geared up for another excursion. We, along with the recording arts co-op, were given a tour of all of the theaters in Playhouse Square: State, Ohio, Allen, and Palace theatre. We were given great historical context about the theaters. After the tour of the theaters we returned to the Idea Center where we began and had the privilege of watching a live broadcast of a news show. We heard from a great band, heard about the food scene in cleveland, and saw some new technological advances, including a 3D printer and a small Quad copter. This was a very interesting and unique experience that was rich in information.
*Post written and photographs taken by Samantha Boggs, ArtWorks Summer 2013 apprentice
Last week in ArtWorks‘ Recording Arts Co-Op, we did a number of exciting things. All of the apprentices in the program got to attend the Cleveland Arts Prize! This was an honor for the apprentices because the Arts Prize is a very big event. “The Cleveland Arts Prize was awesome because it was such a unique experience,” says Paul Coulter. “We saw many different kinds of artists. It was really cool.”
The apprentices also got to take a tour of Playhouse Square! “We saw all of the theaters and stages. The building is really cool and it has a vintage style to it. I loved seeing all of the ceilings too, the art is amazing!” says Sarah Bailey. Everyone really enjoyed seeing the old theaters and the renovations that have been done.
After seeing Playhouse Square’s theaters, the apprentices got to sit in on a live radio recording where a Cleveland Indie band, The Lighthouse and the Whaler, performed. “Sitting in the live audience was really fun. Seeing the band perform was one of my favorite things we have done so far! They were really good live and the talk show was also entertaining. I hope to have more experiences like this! I loved it,” says Samantha Boggs.
Everyone is very excited for the experiences we have to look forward to during the rest of the summer, especially the Open House! See you on July 10 from 6-8 PM at Tri-C Metro Campus!
*Editor’s note: There are two Open Houses. CO-ops at the Halle Building have an Open House on July 2, from 6-8 PM. Co-ops at Tri-C have an Open House on July 10, from 6-8 PM.